Live Cascade Viewer
Live Cascade Viewer
A recording of the console’s cascade viewer. Where the event tree shows the whole session at a glance, the cascade viewer zooms in on a single switch hit and shows everything it set off — the root is the switch event that fired, and the children are the real effects its .cade handlers produced: points scored, modes starting and ending, and the events those handlers emitted in turn.
Loading the cade engine…
Every cascade in the recording is real, captured from the live scoring engine and mode manager as a target → bumper → slingshot rotation plays.
You can capture the same thing yourself:
cade console -d <table-dir>
Trigger an event, then toggle the cascade panel with F7 (or Ctrl+E) — Cade captures the most recent cascade automatically. Press F7 again to return to the main panel.
What you’re looking at
- The root — the switch event that fired (for example
device.Bumper1.activated). - The children — the effects that handler produced, each annotated with its type, how long it took, and the points it scored.
- Emitted events — when a handler emits another event, that event’s own cascade nests underneath, so a single hit’s full ripple is one tree.
For the full panel layout, the per-node fields, and every keyboard shortcut, see Cascade Viewer.