Runtime Bindings
Runtime Bindings
Several runtime features — synth parameters today, lighting later — accept bindings where a config value can be a literal, a direct event-property lookup, or a full expression evaluated against live game state.
This page documents the expression namespace available to those bindings and the rules that apply across every consumer.
Where Bindings Apply
| Consumer | Binding attributes |
|---|---|
synth { } in on_event | pitch, velocity, any numeric synth parameter |
Bindings share a single evaluation surface, so the namespace and syntax below are identical across every consumer.
Binding Forms
A binding can take one of three forms. The form is inferred from the value you write — you don’t declare it explicitly.
1. Literal numbers
pitch = 440
velocity = 0.8
Literal numeric values are used as-is. This is the fastest path and the default choice when the value doesn’t depend on runtime state.
2. Event-property lookup — from:event.<field>
pitch = "from:event.pitch"
velocity = "from:event.velocity"
A from:event.<field> string reads the named field directly from the event’s data payload. This is a fast path that bypasses expression evaluation. It’s equivalent to writing event.<field> in an expression, but dedicated syntax keeps the common case cheap.
3. Expressions
pitch = "220 + var.combo_count * 55"
velocity = "signal.multiball_active ? 1.0 : 0.6"
Any other string is parsed as an expression and evaluated each time the binding is resolved. Expressions are compiled once at config load — invalid expressions surface as config errors, not runtime failures.
Expression Namespace
Inside a binding expression, the following identifiers are available:
| Identifier | Value |
|---|---|
event.<key> | A field from the event’s data payload. Missing fields resolve to 0. |
score | The current player’s score. |
var.<name> | The current value of any declared variable. Nonexistent variables are a parse-time error. |
signal.<name> | 1.0 if the named signal is active at the moment of evaluation, 0.0 otherwise. |
All values are coerced to numbers for binding resolution — booleans become 0 or 1, strings are rejected at parse time when used in numeric contexts.
Combining the namespace
Anything the expression engine supports is fair game: arithmetic, comparisons, ternaries, min/max, clamping, and the built-in math library.
# Scale pitch by how close the score is to the next award threshold.
pitch = "440 + ((score % 100000) / 100000) * 880"
# Louder bumper zap when the player is in multiball AND above 1M points.
velocity = "(signal.multiball_active && score > 1000000) ? 1.0 : 0.6"
# Cap how much a variable can push the pitch up.
pitch = "220 + min(var.combo_count, 12) * 35"
Evaluation Model
Bindings are resolved at the moment the consumer uses them — for synth, that’s the instant the on_event handler fires and dispatches the patch. State read during evaluation reflects game state at that instant:
scoreis the current player’s score, not a snapshot from when the event was queued.var.<name>reflects the latest value, including mutations from earlier scoring rules in the same event.signal.<name>reflects whether the signal is active right now.event.<key>is the payload of the event currently being handled.
If you need a value frozen at a specific earlier point, compute it upstream and store it in a variable.
Backwards Compatibility
Existing configs using only literal numbers and from:event.* bindings continue to work with no changes. The expression form is a pure extension — it’s selected when a binding string is neither a number nor a from:event.* lookup.
Error Handling
| Condition | When surfaced |
|---|---|
| Invalid expression syntax | Config load (file fails validation) |
Reference to undeclared var.<name> | Config load |
Reference to undeclared signal.<name> | Config load |
Missing event.<key> at runtime | Resolves to 0 |
| Expression returns non-numeric value | Config load (compile-time type error) |
Because parse and compile errors surface during config load, a binding that gets past validation will always resolve to a number at runtime.