Audition a sound
Audition a sound
You’ll create a synth voice, open its patch, and listen to it through your speakers — no ball, no game running.
- Open the Sound Editor. On the top Sources graph, add a Synth node from the palette.
- Double-click the synth node to drill into its patch. The breadcrumb extends to show where you are.
- Add an Oscillator and wire it to the Output. That’s the whole patch — one oscillator to the output is enough to make a sound; the amplitude gate is filled in for you.
- Press Space to audition, or use the ▶ Play transport. Use the note buttons (A3, C4, E4, G4, A4) to hear it at different pitches.
- Adjust the oscillator’s frequency and waveform inline on the node and press Space again to re-hear it.
You should see — and hear — the patch play through your speakers, with the meters moving. What you’re hearing is the engine rendering the real patch, not a browser approximation of it.
Space re-fires the audition on each press rather than repeating while you hold it, so you can tap it to compare edits quickly. Press Escape or double-click empty canvas to drill back out to Sources.
Add an Envelope next and it’s auto-named amp — the reserved name Cade binds
the voice’s amplitude to — so you don’t have to remember it. Envelope times are
scrubbable: drag, use the wheel, or type a plain number like 120.