Audition a sound

Audition a sound

You’ll create a synth voice, open its patch, and listen to it through your speakers — no ball, no game running.

  1. Open the Sound Editor. On the top Sources graph, add a Synth node from the palette.
  2. Double-click the synth node to drill into its patch. The breadcrumb extends to show where you are.
  3. Add an Oscillator and wire it to the Output. That’s the whole patch — one oscillator to the output is enough to make a sound; the amplitude gate is filled in for you.
  4. Press Space to audition, or use the ▶ Play transport. Use the note buttons (A3, C4, E4, G4, A4) to hear it at different pitches.
  5. Adjust the oscillator’s frequency and waveform inline on the node and press Space again to re-hear it.

You should see — and hear — the patch play through your speakers, with the meters moving. What you’re hearing is the engine rendering the real patch, not a browser approximation of it.

Space re-fires the audition on each press rather than repeating while you hold it, so you can tap it to compare edits quickly. Press Escape or double-click empty canvas to drill back out to Sources.

Add an Envelope next and it’s auto-named amp — the reserved name Cade binds the voice’s amplitude to — so you don’t have to remember it. Envelope times are scrubbable: drag, use the wheel, or type a plain number like 120.