Bind a light show to a switch
Bind a light show to a switch
You’ll build a minimal light show, watch it in the preview, then attach it to a device so hitting that device plays it.
- Open the Lightshow Editor and click New… in the toolbar’s Show section. Name it and pick clip mode with a short duration — a clip is what you want for a one-shot hit reaction.
- Add a Solid or Gradient source from the palette (type its name in the filter, then press 1).
- Add an Output node and wire the source into it. Set its target layout — without an Output pointing at a layout, nothing renders.
- Watch the LED preview panel. Adjust the source’s color inline on the node until it looks right.
- Switch to the Object Editor (E), right-click the device you want to trigger it, and choose Bind asset…. Pick your show from the browser.
You should see — the preview animate as you edit in step 4, and the show play on the cabinet’s LEDs when a ball hits that device.
To drive a parameter from game state rather than holding it constant, click a
param’s ƒ button and use Modulate… — either a Cade expression over
var.* or a wire from another node’s output. Turn on Follow 3D selection in
the ⚙ Options menu and selecting a lamp in the object editor will highlight its
matching nodes here.