Score a switch

Score a switch

You’ll take a device you’ve already placed and author its scoring rule against the live engine — changing what it’s worth, gating it behind a condition, or having it update a variable — without leaving the playfield.

  1. In the Object Editor (press E), right-click the device you placed (bumper_001) and choose Rules…. The dialog opens already scoped to it, with its Trigger pre-filled from the device’s hit event.
  2. In the Then column, click + Action…, pick Points, and type the new award into its row.
  3. In the When column, click + Condition… to gate it — pick a subject like var.frenzy_active, a comparison, and a value, so it only scores in a mode.
  4. Click + Action… again and pick Update to track state; its ⚙ opens a multi-line field for an entry like combo = var.combo + 1.
  5. Click Save rule to commit.

You should see — the dialog close, and the new value award the next time you hit that device in the table view.

A save the engine refuses shows its exact reason next to Save rule and leaves the dialog open, so you can’t walk away thinking a bad rule landed. Cancel instead leaves the rule untouched.

Need a second rule on the same trigger, an autofire rule, or the whole rule graph including tag groups? Open the Rules Editor instead — the same right-click menu’s Open in editor ▸ Rules editor entry lands you on this device’s node there too.